Mr shifty gameplay
Items function more as a means to an end then any sort of triumph. With the exception of a few stand-out items, namely the projectile trident and the aforementioned shield, the others don’t add too much fun to the fight outside of more power. The endearing novelty of teleportation helps mask some of the deficiencies of combat. That helps balance the overpowered nature of the mechanic and forces you to be smarter with your deployment. Spamming teleport isn’t an option as you only have five teleports, though they regenerate quickly. You can use it to avoid fire, jump through walls, and confuse your enemies. Items are also strewn about the environment, and those can give you greater stopping power as you throw a vase, frisbee a shield, or swing a mop. Punching is done with the press of a button, with most baddies requiring two or three punches to take down. The stages are made up of a variety of winding rooms that task you with killing all of the enemies or solving a puzzle.Īs a single hit brings you down and you are one man against many, combat is reliant on smart planning and quick thinking. The war never leaves the confines of the monolithic building, and each of the stages takes place on a floor inside.
![mr shifty gameplay mr shifty gameplay](https://i.ytimg.com/vi/mXaT5ERvhds/maxresdefault.jpg)
As is wont to happen during fictional heists, things go sideways and what started as a simple snatch-and-grab becomes an expansive war against the villainous Chairman Stone. Your task as the heroic teleporter is to break into the veritable fortress and steal some Mega Plutonium. It is set in, according to the lore, the most secure building in the world.